Gabriel Valdivia 3D Artist

My Reel

Responsible for modeling, texturing, lighting, and rendering. Maya, Mudbox, Substance Painter, Photoshop.
Responsible for model and rig. Rig includes squash and stretchy spine, sdk controls for head and tail rotations, IK legs and arms, sdk foot roll control, global scale. Modo, Mudbox, Maya.
Facial joint-based rig. Rig contains 50+ joints & controllers, control GUI with SDK sliders, and corrective blendshapes. Maya.
Rig includes auto wheel rotation, SDKs for suspension, wheel squash and stretch, and opening of doors, trunk, and hood. Fully scalable. Maya. Model courtesy of Animium.com.
Experiment with Maya’s nCloth for blobby skin deformations. Maya.
Responsible for modeling, texturing, rigging, animation, lighting, rendering, and final composite. Maya, Photoshop, NukeX.
Responsible for character models and animation. Maya.

About Me

Hello! My name is Gabriel Valdivia and I am a 3D artist and animator currently living in LA. My specialty is character art in which I create visually expressive models, rigs, and animation in order to tell a story. I grasp new concepts and ideas quickly, which aids my never ending quest to grow and strengthen my knowledge. When I am not telling my own stories, you will find me experiencing those told by others, whether that be playing an immersive video game or waiting not-too patiently for Patrick Rothfuss to write his next fantasy novel. I do leave my house sometimes to hike, relax on the beach, or attend my favorite sporting events. If you like what you see, please check out my resume and send me an email. I look forward to hearing from you!

gerb